Building A Spawner Deck In Tower Rush

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While many players find the 'Spawner' or 'SimCity' archetype incredibly frustrating to play against, there is no denying its brutal effectiveness on the competitive ladder.


If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.

The Core Engine: Selecting Your Buildings

The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.


The Barbarian Hut is the heavy investment (often costing 7 elixir) and is usually played only in double elixir; it acts as an immovable defensive wall while generating massive, high-health pressure.

Never play your Barbarian Hut as the first card of the match.If the opponent sends a Miner to destroy your Furnace, you must kill that Miner instantly.If your Goblin Hut and Furnace spawn at the exact same millisecond, they will clump together and die to one spell.
The Support Cards

Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.


The final piece of the puzzle is a primary win condition that synergizes with the chaos; a Graveyard spell or a Royal Recruits drop works perfectly when the opponent is completely overwhelmed.

Support CardThe LogicFlying MachineSits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the hutsMother WitchTurns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board
The War of Attrition

It requires immense patience and precise building geometry.


They will run out of spells long before you run out of troops.


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