Understanding Aggro Management In Tower Rush Scenarios

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In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.


If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.

How Units See the Arena

Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.


As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.

Count the squares to ensure perfect placement.You must use a stun spell (like Zap) to force it to rescan.Flying units often have different pathing rules.
Advanced Aggro Tricks

You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.


The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.

Troop TypeAI PatternSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
Mastering the Grid

Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.


Control the aggro, control the arena.


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