Drafting And Deck Building In Tower Rush

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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.

Drafting Priorities

The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

Never give your opponent a Golem if you haven't drafted a tank killer.Don't draft too heavy.Clog their hand with heavy, useless units.
The Art of the Bad Gift

Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.

Bad DraftingWhy It FailsDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. When you loved this informative article in addition to you would want to be given details relating to tower rush generously go to our webpage. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
Playing the Hand You're Dealt

Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.