Splash Vs Single-Target Defenses In Tower Rush

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The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?


If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.

Melting the Behemoths

The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.


However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.

Always protect your single-target tower with a cheap spell.Maximize the walking distance.Beware of enemy stun spells.
Clearing the Horde

These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.


If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.

Tower TypeBest AgainstBiggest WeaknessSingle-Target (e.g., Inferno Tower)Melts high health units instantly if unprotectedWastes time killing cheap units one by oneSplash Damage (e.g. In case you have any kind of issues relating to wherever as well as the best way to utilize tower rush, it is possible to email us in our own page. , Bomb Tower)Massive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
Making the Final Choice

If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


A strong foundation guarantees a triumphant victory.