Building A Spawner Deck In Tower Rush
By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.
If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
The Core Engine: Selecting Your Buildings
The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.
The Barbarian Hut is the heavy investment (often costing 7 elixir) and is usually played only in double elixir; it acts as an immovable defensive wall while generating massive, high-health pressure.
It provides constant ground distraction and acts as a hard counter to single-target tanks like the Prince.Always know the opponent's heavy spell cycle.Spawner decks dominate in double elixir.
Defensive Synergy and Spell Baiting
Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.
If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.
Hut TypePrimary RolePlacement ZoneGoblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the cornerFurnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge
The War of Attrition
Playing a Spawner deck is not about making massive, flashy plays; it is about slow, methodical strangulation.
They will run out of spells long before you run out of troops.
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