Understanding Aggro Management In Tower Rush Scenarios
However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
Vision and Targeting
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
Use the arena tiles as a visual guide.You must use a stun spell (like Zap) to force it to rescan.Adjust your placements for air threats.
Manipulating the Z-Axis and Hitboxes
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
Aggro RulePlayer ActionDistance RuleThe enemy will always hit the skeleton firstRetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
Practice Makes Perfect
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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