The Rock-Paper-Scissors Strategy In Tower Rush

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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.

The Fundamental Triangle

The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.

Never build a deck with only one side of the triangle.Know instantly that a Valkyrie is the perfect response to a Goblin Gang.Use spells to break the rules of the triangle.
Advanced Baiting and Archetypes

If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.


You are no longer playing the cards on the screen; you are playing the player behind the screen.

Unit CategoryThe TargetThe CounterSwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K. If you have any issues with regards to exactly where and how to use tower rush, you can call us at the site. As, Heavy Spells
The Balancing Act

If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Always respect the fundamental rules of combat before attempting complex maneuvers.