Mastering Kiting In Tower Rush

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Révision datée du 21 juillet 2026 à 15:00 par CeceliaHopetoun (discussion | contributions)
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The absolute pinnacle of this defensive micromanagement is the art of kiting.


Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.

The Center Pull

This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.


If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.

The Ice Golem is the undisputed king of kiting.Know the aggro range of every card.Use ice or poison to maximize the time they spend walking.
Lane Swapping and Reverse Kiting

This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.


The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.

Unit Control MethodHow to Do ItThe SplitPlace multiple units exactly in the center so half walk left and half walk rightBox DefenseDeploy a swarm unit directly on top of a single-target enemy
Mind Games

Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.


Master the kite, and you will master the game.


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