Top Clan War Cards In Tower Rush

De apds
Aller à : navigation, rechercher


To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.


Understanding which cards provide the most universal value and how to substitute them efficiently is the key to securing victory for your clan.

Distributing the Magic

This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.


If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.

Distribute your heavy spells evenly.Level up the Barbarian Barrel.The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck.
Versatile Support Units and Substitutions

The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.


When deciding what to upgrade with your limited gold, always prioritize these highly versatile support troops over niche, one-trick legendary cards.

War Deck ArchetypeHow to Build ItDeck 1: The 'Main' Ladder DeckUse your absolute best, highest-level cards here to guarantee at least one flawless victory for your clanDeck 4: The 'Leftover' DeckUsually a bizarre, off-meta creation (like a double-spawner deck); rely on confusing the opponent rather than raw stats
Depth Over Peak

A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.


A true champion can win with any hand they are dealt.


If you liked this short article and you would such as to receive additional facts concerning tower rush kindly browse through the web site.